NFL Quarterback Club 98

The game allows one to enter information such as the player's position, name, jersey number, height, weight, dominant hand, skin color, and age.

[8] Acclaim brought the NFL Quarterback series into the 64-bit age using technology they had been working on for several years for Turok: Dinosaur Hunter.

With this, they were able to keep the game running at 30fps in high-resolution (640 x 480), something that had not yet been done in the U.S.[9][3] They obtained the full NFL license, including all the teams, stadiums and rosters.

[12] A version of the game was in development for the Sega Saturn, but was cancelled as part of Acclaim's withdrawal of support for that console.

[14] One month before the game's release, its play-by-play commentator Marv Albert pled guilty to a misdemeanor charge of sexual assault and battery.

Critics esteemed it for being the first Nintendo 64 game with high-resolution graphics,[b] in many cases noting how this enabled a high level of detail on the players.

[c] IGN elaborated, "Players have realtime shadows, noticeable breath in frigid weather, and detailed uniforms and helmets.

"[25] Several critics also remarked that the audio is dry and sparse, and overall fails to provide an NFL atmosphere as compelling as other football video games of the time.

[f] They particularly said that Marv Albert's voice-overs were interesting solely for his then-recent sex scandals, as his actual commentary is remarkably dull.

[g] Even the game's visuals were not exempt from criticism, as many cited poor animation[h] and odd player models with disproportionate arms.

[j] Next Generation stated that "In the end, serious football fans may want to stick with Quarterback Club 64 [sic] for its realism, but the slow play is likely to drive gamers crazy.

[21] GameSpot similarly concluded, "To be fair, some gamers will enjoy Quarterback Club despite its shortcomings - but only if they don't know or care about realistic football.