NFL Quarterback Club (video game)

The following year, Acclaim and LJN released a new multiplatform title under the same name, adding options to play full team games under NFL rules, while retaining the Quarterback Challenge mode.

Distance competition involves throwing the ball as far as possible, while Read And Recognition is the same as Accuracy but only certain targets hold point values.

Players select one of them and compete in four different events representing different quarterback skills: Speed and Mobility, Accuracy, Distance and Read and Recognition.

[6][7] GamePro gave the SNES version a positive review, and said the Speed & Mobility event is the game's "one weak feature".

They praised the diverse range of modes, the camera views, the accessibility of the playbook, and the variety of moves the players can pull off.

They also criticized the gameplay balance, commenting that "you can ferret out a handful of plays that make any club invincible.

"[10] A reviewer for Next Generation also highly praised the camera views feature, calling it "the future in sports games."

However, he concluded, "The gameplay in 32X's Quarterback Club is far superior to its 16-bit counterparts, but the lack of a players license, and no individual statistics keep this game from being the groundbreaking title it may have been."