When all enemies in a wave are destroyed, a blue powerup that restores the power weapon bar is released.
Each progressive level diminishes the lives, energy, continues, and smart bombs replenished after the player loses a life.
The Nintendo DS touch screen is used for boss scanning, radar, and weapon management.
There are four game modes to play: Adventure, Arcade, Challenge, and Multiplayer.
[10] In Japan, where the game was ported and published by Taito under the name Danshaku (弾爵 -ダンシャク-) on January 26, 2006, Famitsu gave it a score of three sevens and one six, while Famitsu Cube + Advance gave it a score of two eights and two sevens.