Nightlife (role-playing game)

Most importantly, Kin have the ability to steal the life force of humans in order to survive, through a process called Drain.

The Kin are divided into a number of groups, called Factions, who vary in their attitude toward humans and their willingness to be discreet about their activities.

Kin spend much of their time preoccupied with subculture music and fashion, and the game's lists of equipment and clothing available to players assumes that they will adopt underground, cutting-edge, and designer styles.

Having a skill at level 20 means the character is "competent" and doesn't need to make a successful roll to perform it.

The primary Attributes are Strength, Dexterity, Fitness, Intellect, Will, Perception, Attractiveness, and Luck, and are rolled on 4d10.

As a character's Humanity drops, he begins to suffer the effects of his Flaws more severely (such as a werewolf taking even more damage from silver than normal).

Splatterpunk alone, even without the more artistic aspects, looks to be a fertile milieu, and there is enough separating this game from other horror RPGs to make it worth its price, 'shallowness' aside.

1993), rating it a 3 out of 5 and stated that "Unfortunately, the greatest portion of NightLife Third Edition is material that has already seen print in previous supplements.

"[3] In a retrospective review in Issue 43 of InQuest Gamer, Jason Schneiderman noted, "Although largely undeveloped, all the seeds for what became White Wolf's hugely successful World of Darkness games are here, including a 'humanity' system and something similar to 'the Masquerade,' whereby monsters seek to keep their identities secret so humans won't become aware of their existence.

What you won't find is angst; NightLife was a punk-rock, claw and fangfest that drips with late-80's cool.

"[4] In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "The real pleasure of the game is its depiction of a '90s New York City before so much of the rock subculture got sucked out of it.

The game city is a rich setting full of gangs, corporations, secret societies, oddballs, weirdos, clubs, bars, and just about anything else imaginable.