Nightmare Busters

The game follows the leprechaun twin brothers Flynn and Floyd on their journey to stop Tyrant from infiltrating and turning children's dreams into nightmares.

Nightmare Busters was conceived by late programmer Christophe Gayraud, a former Titus Interactive who worked on The Blues Brothers and The Brainies for Super NES.

Arcade Zone shut down due to being incapable of publishing their own games, while subsequent decrease of the Super NES market kept it from being released.

Journalists praised the European animation-style visuals, dark fantasy tone, simple gameplay, and responsive controls, but its audio and other flaws were criticized.

[1] The game follows the leprechaun twin brothers Flynn and Floyd in their journey to stop the diabolic Tyrant from infiltrating children's dreams and turning them into nightmares.

However, Cobb claimed that although several companies showed interest in publishing the title, factors such as the subsequent decrease of the Super NES market kept it from being released.

[1][7][9][17][18] Cobb claims that there were no conflicts in order to release the title between Super Fighter Team and Nintendo, with whom they were in contact, as the company does not support nor grants developer licenses for their discontinued platforms but stated that manufacturing was the most expensive process due to high cost of components.

[13][21] Nightmare Busters launched worldwide on December 23, 2013, becoming the first new game for the console in fourteen years since Frogger (1998) after being discontinued in North America, complete with packaging mimicking officially licensed SNES releases.

[28] In a preview of the mobile phone conversion, IGN's Levi Buchanan noted the visuals for their colorful and detailed sprites, and backgrounds.

[16] GameSpot's Ryan Davis found the graphics to be technically and aesthetically pleasing, highlighting its dark fantasy tone reminiscent of Rayman, parallax scrolling, and character sprites, regarding Flynn's Adventures to be one of the more visually accomplished mobile games.

[30] TechRaptor's Robert Grosso gave the original Super Nintendo Entertainment System version positive remarks to the European animation-style graphical presentation, straightforward gameplay, and challenge.

Gameplay screenshot.