The Demon Lord led his army to take arms, but he was defeated on the one-hundredth day of battle by the Keeper of the Orb.
The slain demon was named the King of Ninety Nine Nights after the months of darkness that their world endured.
The title has limited role-playing elements, with characters gaining levels and being able to select which weapons and accessories to equip.
These performance-enhancing items can be found in the different stages or are awarded for excellent performance, providing benefits such as increased attack power.
The gameplay differs somewhat from previous games in this genre as enemy soldiers put up virtually no resistance.
In a stark contrast to the cannon fodder foes, the boss characters are typically quite challenging and can inflict massive amounts of damage in a short period of time.
[2] The tracks were composed by Pinar Toprak (1, 9, 12, 14, 15), Takayuki Nakamura (3, 6, 7, 10, 11, 13), Shingo Yasumoto (4, 5), Antonín Dvořák (2) and Antonio Vivaldi (8, 16).
It might be a good title to crack out when you just want to mash buttons and take in the fireworks, but if you're looking for a more lasting and memorable experience you're out of luck.
"[20][b] X-Play gave it three stars out of five, saying, "The addition of perspective and emotional content comes out of left field, but is amazingly well done.
It's the rare button masher that can play on a person's sympathies, and Nights proves it has both heart and brains to go with its mindless exterior.