Ninjala is a free-to-play multiplayer action video game developed and published by GungHo Online Entertainment with some involvement from Soleil.
The game received mixed reviews, with many praising the multiplayer, gameplay and art style, but criticizing the story mode.
[1][2][3] Bubbles can be blown to trigger abilities, such as launching them at opponents as a ranged attack, or activating an air dash move.
Their power can be increased by destroying drones that periodically spawn on the map, allowing the player to craft a larger melee weapon when fully-charged.
Takeshi Arakawa, who co-produced Dissidia Final Fantasy while at Square Enix, is part of the development staff of Ninjala.
For its unveiling, GungHo elected to primarily target Europe and North America to gauge their reactions before giving it more prominent promotion in Japan.
[5] In December 2019, GungHo president Kazuki Morishita stated that Ninjala was still on track for a Spring 2020 release, and that it would contain content that would be "satisfying" for "seasoned players".
[17] On June 19, 2021, there has been an announcement on the official PlayNinjala YouTube Channel that there will be a collaboration with the popular manga and anime series Demon Slayer: Kimetsu no Yaiba.
[20][9][21] Jordan Devore of Destructoid felt that Ninjala was hard to judge based on its early multiplayer demo at E3, noting the lack of playable weapons beyond baseball bats (though noticing that yo-yos had appeared as a disabled option in the menus), a need to improve the "flow and feel" of its gameplay, and the lack of "good" lock-on targeting functionality.
[21] IGN similarly noted that its concept felt like "Splatoon meets Arms", and that "if GungHo makes good on delivering creative weaponry and polishes up the combat, Ninjala might just have what it takes to beat Nintendo at its own game.
"[20] Following the 2020 open beta, Connor Sheridan of GamesRadar+ noted that the game's fundamentals had an initial learning curve (especially in comparison to Splatoon), but that "figuring out how to string attacks together for maximum points and minimum chance of reprisal" had a strategic depth similar to fighting games, and that he was "pleasantly surprised" by the number of character customization options.
[3] Siliconera described the game as "trying to appeal to the fans of its larger cousin [Splatoon] without replacing it", noting that the drone mechanic added a "MOBA-like" progression that could potentially influence strategy among coordinated teams, but that the tutorial video provided by the beta was "not particularly effective at explaining the uses and advantages of each kind of attack" as opposed to an in-game tutorial, and the server capacity issues from the beta showed that there was "still significant work to do to build a stable environment for launch next month".
[28] Michael Therkelsen from Gayming Magazine stated "While battle game-play is relatively easy, the customization of your avatar and in-game stores are quite difficult to figure out", also criticizing the game for being "ultimately too repetitive".