Nintendo Land

Nintendo Land features twelve minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park with an Attraction Tour train designed as a tournament that utilizes all minigames.

Nintendo Land received positive reviews from critics and sold 5.21 million copies as of March 2023, making it the fifth highest-selling Wii U game.

The ability to download the game was originally removed from the Nintendo eShop in North America in November 2013,[1] but was re-added in August 2016.

A robotic character named Monita guides the player through Nintendo Land's features and attractions.

Winning pachinko stages will earn new items (of which there are 200) for decorating the Nintendo Land hub area.

Up to three players (respectively dressed in red, blue, and yellow) use their Wii Remotes as swords to fight AI enemies.

One more player (in green) uses the Wii U GamePad to control a character in the rear of the pack using a bow and arrow.

Players must work together to help navigate levels and defeat enemies, including a boss at the end of the stage.

The Toad players view the action on the television in split-screen from a third person perspective, and are given only their current distance from Mario in yards or meters (depending on the region).

The trackers must find the ghost player, who remains invisible on the television screen, and decrease its health (a numerical value from 0 to 100) by shining their flashlights upon it.

[11] The player uses the GamePad's gyroscope abilities to tilt a trolley through a platform-based obstacle course, influenced by the original Donkey Kong arcade game.

In addition to the tilt input to move the trolley, the player controls the GamePad's two analog sticks, L and R shoulder buttons, and microphone to activate various levers, elevators, and pathways to advance themselves throughout the course.

The player does this by swiping the stylus on the GamePad's touch screen to create gusts of wind that will move the Mii around.

The player uses the stylus on the GamePad touchscreen to draw a trail that guides Yoshi to the finish goal of each level while collecting all the fruit in the area.

The fruit is only visible on the TV screen, so the player must use reference points in the level's background to draw the path on the GamePad.

Octopus Dance is a rhythm game which plays by using the GamePad's Control Sticks and Gyro Sensor.

Nintendo Land-inspired booth at E3 2012 .