Nonobtuse mesh

In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°.

sides has a nonobtuse triangulation with

triangles (expressed in big O notation), allowing some triangle vertices to be added to the sides and interior of the polygon.

[2][3] Nonobtuse meshes avoid certain problems of nonconvergence or of convergence to the wrong numerical solution as demonstrated by the Schwarz lantern.

[1] The immediate benefits of a nonobtuse or acute mesh include more efficient and more accurate geodesic computation using fast marching, and guaranteed validity for planar mesh embeddings via discrete harmonic maps.