Not For Broadcast is a full motion propaganda simulator developed by British video game studio NotGames and published by tinyBuild.
[6] The game takes place in an unnamed European country (resembling the United Kingdom) in the mid-1980s,[a] where a new populist socialist political party named Advance has won a surprise landslide election victory and begins to handle the country in an increasingly authoritarian dystopian fashion, forcing redistribution of wealth and nationalisation of several large corporations.
The player takes the role of Alex Winston, a studio director in a national television station, having to produce a live broadcast, play adverts, censor swear words, and avoid interference in an effort to keep the viewership high.
The player plays the role of studio director Alex Winston in the production control room of the National Nightly News.
This is represented through an "Incident system", a series of text-based choices in visual novel format where the player, based on a brief segment about their private life, makes decisions.
The story begins with the far-left progressive political party Advance, led by lawyer Julia Salisbury and television personality Peter Clement, winning an unexpected landslide victory.
As time goes on, Advance becomes increasingly authoritarian in their governance, including limiting the freedom of the press and requesting censorship of anti-government statements.
10 weeks later, disillusioned due to being fed up with the increase in soft news stories and censorship, co-anchor Jeremy Donaldson snaps live on-air and holds the studio hostage at gunpoint.
A year and a half later, Channel One has been nationalised, Peter Clement has died, and Disrupt has been branded as a terrorist group after staging attacks.
Disrupt spokesperson Alan James asks Alex to manipulate the broadcast to start an uprising against the Advance government.
Instead of pausing production, the developers chose to create a bonus chapter titled Not For Broadcast: Lockdown, which contains a new storyline, with the cast being stuck at home "as they shelter from a rampaging horde of animatronic children's toys.
The game was complimented for its innovative concept and gameplay, including the satirical over-the-top content video segments and the production control room mechanics.
[17][18][20][21] Criticism went to its "on-the-nose political commentary" in the earliest early access version, with Cass Marshall writing for Polygon "[the game is] laying it on pretty thick.
The first is called Live & Spooky which sees Alex editing an episode of a late-night paranormal investigation show set in January 1985, where journalist Patrick Bannon is a featured guest in a mystery surrounding an abandoned film studio.