Oculus Quest

Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system.

[18] A diamond Pentile OLED display is used for each eye, with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz.

Based on the concept of simultaneous localization and mapping (SLAM), infrared diodes on the Oculus Touch controllers are tracked via four wide-angle cameras built into the front of the headset.

[31][32][33] Hand tracking was initially introduced as an experimental feature in December 2019, as part of Quest system software version 12.

It was limited to the main user interface and selected built-in apps, such as the web browser.

[36] The Quest has embedded speakers, as well as a pair of 3.5 mm audio jacks on each side for use with external headphones.

[40] Facebook enforces stricter content and quality standards for software distributed on Oculus Quest in comparison to Oculus Go and Gear VR, including requiring developers to undergo a pre-screening of their concepts to demonstrate "quality and probable market success".

[50] Scott Stein of CNET considered the Quest to be "improbably amazing for its size and $399 price tag", and compared it to Nintendo Switch in terms of convenience.

Stein praised its camera system and motion controls, and its graphics quality for being nearer to PC-quality than Oculus Go (albeit still limited in detail due to its use of mobile computing hardware).

[51] Adi Robertson of The Verge shared similar opinions, noting that the Quest was heavier and not as comfortable as Rift S, and that its launch titles were not at the same caliber as the PC Oculus Rift in terms of size or graphical fidelity, but that the Quest still included a physical IPD slider unlike the Rift S.[37] In May 2020, The Verge acknowledged that the Quest had improved since its launch to become "the closest thing that exists to a sleek, almost mainstream VR headset", citing an expanding software library, and the ability to use the headset with a PC over USB via the Oculus Link feature (and over Wi-Fi using the sideloaded third-party software Virtual Desktop, which was not "noticeably worse" than doing so over USB in their experience).

It was argued that the Quest "works so well by itself that it's a great system in its own right", while Oculus Link allowed it to double as a "credible" PC VR headset as well.

While it was noted that the Rift S was less front-heavy and that its display "trades contrast for slightly higher resolution and refresh rate", it was argued that neither it or the Valve Index "works as a perfectly good standalone wireless VR headset".

[52] VentureBeat felt that Oculus was likely "setting the stage" for discontinuing the Rift line in favor of Quest, arguing "if Link performs as expected, most users will have little to no idea of what they're missing — Rift S' extra camera, FPS, and resolution differences won't matter much.

Second-generation Oculus Touch controllers