In an interview with Gamasutra, Roll7 founder John Ribbins cites a conversation with James Marsden, creator of Velocity as the reason he took the game to Sony.
After pitching the game to Shahid Ahmad, Senior Business Development Manager for Sony Computer Entertainment Europe (SCEE), Ribbins decided to drop iOS and develop OlliOlli exclusively for the PlayStation Vita.
[5] The game was delayed from its planned December 2013 release into 2014 due to an issue with the "Daily Grind" system.
[7][8][9][10] Writing for Destructoid, Ian Bonds gave the game a 9.5/10, and praised "the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out".
[11] On Eurogamer, reviewer Simon Parkin rated the game a 9/10, and wrote "Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a Twitch classic"[14] The Escapist reviewer Jim Sterling was more critical of the game, giving it a 3/5 and noting their frustration at times, writing "While playing this sidescrolling skateboard game, I was tempted to crack the Vita over my knee on multiple occasions".