Players control the character Jackie and must reach the moon through a series of obstacles consisting of real-life items.
begins in a junkyard where the player character, Jackie, must run, climb, jump, and vault through assorted objects and platforms.
The player must reach the top of the map to win the game and may slow down time to control Jackie's movements.
[7] This notably included "Blanket in the Wind" by Aboulicious, a 3D model of a girl released under a non-commercial license.
placed images from the Goblintown NFT series on the player character's shirt and as one of the masks found in the starting area.
[16][17] Livestreamers and speedrunners shared themselves rage quitting after falling down and losing progress from the absence of a save system.
[19][20][21] Ayuo Kawase of Automaton Media praised the "high feeling of tension" players felt while in the game.
could give the player "a slight adrenaline boost" with the thought that they could lose their progress by making a simple mistake.
[19] Ben Lyons of Gamereactor noted the lack of checkpoints and wrote that players must figure out a way to navigate obstacles without falling.
[20] Dexerto's Rishabh Sabarwal summarized the "captivating" gameplay, writing that the player, when close to winning, could fall at any moment, thus losing significant progress.
Christian Harrison of Try Hard Guides, Gould, and Lyons felt that the obstacles and overall design were not polished.