Getting Over It with Bennett Foddy

[6] Getting Over It revolves around the player-controlled character, residing in a large metal cauldron and named Diogenes in reference to the pot-dwelling philosopher.

Using the mouse or trackpad,[note 1] the player tries to move the man's upper body and sledge hammer in order to climb a steep mountain.

Into the 1990s, video game developers in the United States and Japan began adding checkpoints or means to save.

"[9] In 2018, Foddy stated that the main reason he put his name in the title of Getting Over It was due to a culture that does not generally "recognize the individuals who make games".

[10] Foddy stated that he is a fan of "messy, realtime physics puzzle games", and further expressed that they are "a huge area of inspiration in my own work".

[10] In a now-deleted tweet from 2014, Foddy asked his followers "would it be wrong if I made a sequel to Sexy Hiking?

[9] Getting Over It's difficult gameplay was praised by reviewers, including PC Gamer writer Austin Wood.

Activating them puts the game into a side-view mode, challenging the player to move about scattered obstacles as in Getting Over It, with Bennett Foddy narrating atop about the folly of the exercise and meta-humor of the Easter egg.

The player-controlled character ascends a mountain using only a hammer.
Foddy receiving the Nuovo Award for Getting Over It at the 2018 Independent Games Festival