OverBlood 2

The plot takes place in 2115, and revolves around a team of freedom fighters in a war against a corrupt corporation that plans on escaping to another planet and leaving all life on Earth for dead.

[1] The game follows protagonist Acarno Brani, an ambitious twenty-four year old Junk Blade pilot, arriving at East Edge City Airport after relocating from Greyland.

This is the first point at which the player encounters combat, armed only with a sword, and must swiftly exit the airport after avoiding people trying to shoot at him.

With time being of the essence, Raz offers Acarno 50,000 credits towards the entrance fee to enter the local Junk Blade race in exchange for helping with his plan to uncover the secret of the project.

Acarno travels to Billboard Island to recruit Navarro Jean, an old colleague of Raz and acquire a map of Hayano's Pagoda.

Acarno fights and solves puzzles to get through the Billboard Island Facility, eventually going up against a large security robot.

Acarno, Chris, and Navarro infiltrate the perimeter, check in with each other before going radio silent, then launch the attack.

The team ponders why Raz and Veltor would be needed for the project before deciding to escape first, and figure out the details later.

Acarno runs back into the central room and tries to knock down the door to a restricted safe-room while calling out Nina's name as Chris and Navarro try to stop him.

In the elevator to the lobby the gang discuss Acarno's ability to harness Xeno-Rays, which is a power only one in five-million have.

Navarro explains that the Meridian launch is going to exhaust the reserves of energy keeping KPACS operational, killing all life on Earth, meaning they have only weeks to come up with a plan.

[2] Mark Estdale, an industry veteran, looked back on his work on the localization of the game in an interview with GameCulture.

When the game finally came out we discovered amongst many painfully awful mistranslations that the hand bomb throwing device was a grenade launcher and the whorehouse key level was actually a warehouse.

OPM UK criticised the game as a "pale imitation of Final Fantasy VII with its heart ripped out" and gave it a score of 4 out of 10.

[1] In 1999, when the PAL version was first released in Europe, players reported a game-breaking glitch in Episode 2, where upon entering a doorway with any of the three characters, the game would freeze due to the amount of enemy assets that spawned on the other side.