Overwatch League

The Overwatch League was announced in 2016 and secured commitments from 12 teams across the United States, Europe, and Asia, each investing $20 million in franchise fees, to participate in its 2018 inaugural season.

In 2020, the outbreak of the COVID-19 pandemic led to widespread disruptions and forced the league to abandon its original homestand model and shift to an online format, where teams competed remotely from their respective regions.

For example, a late January 2018 patch, which had significant effects on characters like Mercy and thus had potential to upset the metagame, was not applied to the league server until mid-February, at the start of the second stage.

[17] Players were expected to follow a code of conduct set by Blizzard while playing and representing the league, and may have face suspension and fines for violating these, in addition to any penalties the team itself may impose.

[20] Blizzard has since started its online "discipline tracker" in December 2018 to list players who have been temporarily suspended or fined for actions related to their behavior as representatives of the Overwatch League.

[21] Players, as part of their benefits, received media training to help with speaking to the press and public about their roles, an issue that has been a problem in previous organized esport systems.

The development of Overwatch began in approximately 2013, coinciding with the rising popularity of esports and spectator-driven video gaming, fueled by the accessibility of live streaming platforms.

Nate Nanzer, who later became the league's commissioner, noted that with the right approach and investment, they could monetize esports in a manner comparable to traditional sports.

[2] During the announcement, Blizzard revealed their plans for the league, which would feature franchised teams employing players to compete in both live arenas and via video streaming platforms.

Additionally, owing to the digital nature of esports, Kotick said that they had the opportunity to generate revenue from virtual league-based items offered to fans, as well as increased sales of Overwatch and other games.

Bornstein, formerly the president of ABC Sports and CEO of NFL Network, assumed a role in shaping the broadcast and presentation of Overwatch League games.

Firstly, the high base cost of starting a franchise, which began at $20 million and could be even higher in more urban markets like New York City and Los Angeles, presented a significant barrier.

[33] However, during this time, Activision Blizzard was actively engaging with potential team owners, opting to withhold extensive announcements until they could present comprehensive details.

This team included on-screen hosts, interviewers, play-by-play announcers or "shoutcasters", broadcasting and technical support personnel, and "observers" who used the AI cameraman to monitor matches from various angles.

[9] For broadcasting and commentary, Blizzard enlisted individuals such as Christopher "MonteCristo" Mykles, Erik "DoA" Lonnquist, Matt "Mr. X" Morello, and Mitchell "Uber" Leslie to shoutcast the matches.

To address this issue, the company resorted to busing in employees or distributing free tickets to students when high-profile individuals like Kotick or other VIPs were expected to attend.

However, this approach was seen as incentivizing undesirable behavior, as it artificially inflated attendance numbers to impress potential team owners and sell them on the promise of a thriving live audience.

[51] The London Spitfire became the first champions of Overwatch League after defeating the Philadelphia Fusion in the Grand Finals, which took place before 22,000 fans at the Barclays Center in Brooklyn, New York on July 27–28.

[56] In September 2018, Blizzard announced the addition of eight new teams for the second season: the Atlanta Reign, Guangzhou Charge, Hangzhou Spark, Toronto Defiant, Paris Eternal, Washington Justice, Vancouver Titans, and Chengdu Hunters.

[68][69] In the third season of the Overwatch League, significant changes were made to fully adopt the away-and-home format, allowing games to take place in home arenas for each team.

[70] The home arenas were not required to be dedicated esports venues, and some teams collaborated with their local cities to develop such spaces that could also host other sports and entertainment events.

[70] Due to the restrictions imposed in response to the COVID-19 pandemic, the league had to suspend all homestand events and transitioned to online play just a month into the 2020 season.

[75] With the closure of entertainment venues in Los Angeles,[76] the Overwatch League production team, including casters and analysts, moved to remote setups, with everyone working from home for the remainder of the season.

[85][86] During the season, the OWL also faced sponsor pullbacks, with many of its partners withdrawing their sponsorships following a lawsuit filed by the California Department of Fair Employment and Housing (DFEH) against Activision Blizzard for sexual harassment and discrimination within the company.

Moreover, the league underwent significant changes in its leadership during this time, as five top executives left Activision Blizzard Esports or transitioned to other departments since the start of the season.

[93] During the offseason leading up to the 2023 season, the league faced challenges with uncertainties about its future, as broken partnership with NetEase caused disruptions in the East Region as certain Blizzard games, including Overwatch 2, were banned in China.

Shortly prior to the beginning of the 2018 regular season, Blizzard reached a two-year deal with Twitch to be the main streaming broadcaster of the Overwatch League outside of China, reported to be valued at $90 million.

[111] This feature was expanded for the 2019 season to include the ability for viewers to use the "command center" app introduced during the 2018 Overwatch World Cup, to be able to view matches from different camera angles in real-time.

The team also claimed that if they had brought her on board, there would have been issues from external commentators about whether it was a press stunt or an otherwise legitimate reason, and the nature of this legitimacy would shadow her career.

[133] In July 2021, Dot Esports reported that the United States Department of Justice (DOJ) was investigating the Overwatch League in regards to their team soft cap on players' salaries.

The esports training facilities for the Dallas Fuel
New England Patriots owner Robert Kraft was one of the first businesspeople approached to own an Overwatch League team.
Blizzard Arena hosted nearly every Overwatch League match from 2018 to 2019.
The London Spitfire won the 2018 Grand Finals.
The Dallas Fuel Homestand event held at the Allen Event Center in Allen, Texas , during the 2019 season
For the first time since 2019, the Grand Finals were played live in 2022.