Panzer (wargame)

Because of the simultaneous movement, critic Loren Bird noted the severe limits placed on the number of units used in any scenario, saying, "Unfortunately, a simove [simultaneous movement] approach limits the size of the games, so the use of battalions (as in Squad Leader) is beyond the game's scope, and rules out many of the larger miniatures battles.

One of those games was Panzer, designed by James M. Day, and featuring cover art by Rodger B. MacGowan.

Bird also pointed out that "Players not especially familiar with detailed armor miniatures may find the rules confusing, although the actual mechanics are simple once mastered."

"[3] In Issue 48 of Moves, Eric Goldberg noted the generous amount of material included in the game box, saying, "The Panzer package contains enough paper to constitute a fire hazard."

However the flow of play is impeded by the amount of routine data processing encumbering the players at anything over the simplest level of the game."

Golderg also felt the game was "a curious blend of outmoded mechanics, state of the art technology and fresh new ideas."

The rules writing is very weak in places, and the organization is the wargame equivalent of neanderthalic [...] The amount of care lavished upon the game does impress, but the plethora of inconsistencies offsets many of the good aspects.

Cover art by Rodger B. MacGowan , 1979