Placed in front of the normal LCD, it consists of an opaque layer with a series of precisely spaced slits, allowing each eye to see a different set of pixels, so creating a sense of depth through parallax in an effect similar to what lenticular printing produces for printed products[1][2] and lenticular lenses for other displays.
A disadvantage of the method in its simplest form is that the viewer must be positioned in a well-defined spot to experience the 3D effect.
[5] The principle of the parallax barrier was independently invented by Auguste Berthier, who published an article on stereoscopic pictures including his new idea illustrated with a diagram and pictures with purposely exaggerated dimensions of the interlaced image strips,[6] and by Frederic E. Ives, who made and exhibited a functional autostereoscopic image in 1901.
In the early 2000s, Sharp developed the electronic flat-panel application of this old technology to commercialization, briefly selling two laptops with the world's only 3D LCD screens, including the Actius RD3D.
In addition to films and computer games, the technique has found uses in areas such as molecular modelling[citation needed] and airport security.
[11] It is also being used for the navigation system in the 2010-model Range Rover,[12] allowing the driver to view (for example) GPS directions, while a passenger watches a movie.
The technology is harder to apply for 3D television sets, because of the requirement for a wide range of possible viewing angles.
A Toshiba 21-inch 3D display uses parallax barrier technology with 9 pairs of images, to cover a viewing angle of 30 degrees.
[17] The closer the parallax barrier is to the pixels, the wider the angle of separation between the left and right images.
This perturbation to the barrier pitch compensates for the fact that the edges of a display are viewed at a different angle to that of the centre, it enables the left and right images target the eyes appropriately from all positions of the screen.
In a parallax barrier system for a high-resolution display, the performance (brightness and crosstalk) can be simulated by Fresnel diffraction theory.
Therefore, the resolution of the display is reduced, and so it can be advantageous to make a parallax barrier that can be switched on when 3D is needed or off when a 2D image is required.
Adjustment of the angle at which the left and right views are projected can be done by mechanically or electronically shifting the parallax barrier relative to the pixels.
[24] A technique to quantify the level of crosstalk from a 3D display involves measuring the percentage of light that deviates from one view to the other.
[18] Theoretical simulations of diffraction have been found to be a good predictor of experimental crosstalk measurements in emulsion parallax barrier systems.
These simulations predict that the amount of crosstalk caused by the parallax barrier will be highly dependent on the sharpness of the edges of the slits.
The diffraction simulations also suggest that if the parallax barrier slit edges had a transmission that decreases over a 10 micrometers region, then crosstalk could become as 0.1.