Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players.
It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.
One player, the Designer, designs a pattern and then places a symbol within each cell of a 6x6 grid using an agreed upon set of symbols (e.g., plus, circle, triangle, square, star).
The Designer's pattern is not shown to the other players, but must be discovered by them through the game play.
Players look over the information provided by the Designer and try to discern what patterns exist.