Peekaboo

[1] Linguist Iris Nomikou has compared the game to a dialogue given the predictable back-and-forth pattern.

[2] Other researchers have called the game “protoconversation" – a way to teach an infant the timing and the structure of social exchanges.

[3] Peekaboo is thought by developmental psychologists to demonstrate an infant's inability to understand object permanence.

Psychologist Jean Piaget conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age.

A lack of object permanence can lead to A-not-B errors, where children reach for a thing at a place where it should not be.

Two children playing peekaboo (1895 painting by Georgios Jakobides )
US Navy 100406-N-7478G-346 Operations Specialist 2nd Class Reginald Harlmon and Electronics Technician 3rd Class Maura Schulze play peek-a-boo with a child in the Children's Ward at Hospital Likas
Peekaboo is a prime example of an object permanence test in childhood cognition. [ 4 ]