Penetrator is a 1982 ZX Spectrum video game made by Melbourne House programmers Philip Mitchell and Veronika Megler.
The first level is in open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars.
From the second level onward, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies.
The ultimate level results in a seemingly impassible landscape, however due to a bug if the player accelerates into it, they can get through but the game crashes shortly after.
The Computer Gamer review of the Commodore 64 version in highlighted the versatility of the level editor.