Pentomino

[1] Usually, video games such as Tetris imitations and Rampart consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes.

[4] The earliest tilings of rectangles with a complete set of pentominoes appeared in the Problemist Fairy Chess Supplement in 1935, and further tiling problems were explored in the PFCS, and its successor, the Fairy Chess Review.

[5][6]: 127 Pentominoes were formally defined by American professor Solomon W. Golomb starting in 1953 and later in his 1965 book Polyominoes: Puzzles, Patterns, Problems, and Packings.

[1][7] They were introduced to the general public by Martin Gardner in his October 1965 Mathematical Games column in Scientific American.

A somewhat easier (more symmetrical) puzzle, the 8×8 rectangle with a 2×2 hole in the center, was solved by Dana Scott as far back as 1958.

Efficient algorithms have been described to solve such problems, for instance by Donald Knuth.

[11] Running on modern hardware, these pentomino puzzles can now be solved in mere seconds.

[14] Pentominoes, and similar shapes, are also the basis of a number of other tiling games, patterns and puzzles.

For example, the French board game Blokus is played with 4 colored sets of polyominoes, each consisting of every pentomino (12), tetromino (5), triomino (2) domino (1) and monomino (1).

[15] Parker Brothers released a multi-player pentomino board game called Universe in 1966.

Its theme is based on a deleted scene from the 1968 film 2001: A Space Odyssey in which an astronaut is playing a two-player pentomino game against the HAL 9000 computer (a scene with a different astronaut playing chess was retained).

Pentominoes were featured in a prominent subplot of Arthur C. Clarke's 1975 novel Imperial Earth.

[16] They were also featured in Blue Balliett's Chasing Vermeer, which was published in 2003 and illustrated by Brett Helquist, as well as its sequels, The Wright 3 and The Calder Game.

The 12 pentominoes can form 18 different shapes, with 6 of them (the chiral pentominoes) being mirrored.
Comparison of labeling schemes for the 12 possible pentomino shapes. The first naming convention is the one used in this article. The second method is Conway's.
Example tilings
Unsolvable patterns
Sample solutions to pentacube puzzles of the stated dimensions, drawn one layer at a time.