He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus.
[4] Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained video games for Atari and the Commodore 64.
Molyneux left Bullfrog in July 1997 to found Lionhead Studios,[14] shortly after the release of Dungeon Keeper.
According to Molyneux, his choice to leave the company was a result of a chain of events from a night of drinking with his friend Tim Rance (who would later co-found Lionhead) around 1997.
EA threatened to pull support for Dungeon Keeper, which was still in progress, but Molyneux insisted they allow him to complete it, most which he did from his own home.
[16] A significant innovation of the game was its unique combination of first- and third-person perspectives, in the ability to "possess" any one of the creatures (or "minions") in the game world, yielding a first-person experience reproducing the physical characteristics, visual perspective, gait, and voice of the minion.
[18] Molyneux came up with the concept for Lionhead Studios' first game, Black & White, and convinced his small staff to take on the task in late 1997.
At E3 2006, Peter Molyneux gave several interviews in the press, in one of which he stated that "I think you're going to see a lot more fantastic games from Lionhead because of that relationship [with Microsoft].
Despite years of development and successful Kickstarter financing for Godus,[25] the game never left Steam Early Access.
[30][31] As one of the industry's leading and best-known figures, Molyneux has appeared on many television shows and video gaming news discussion or documentaries.
More recently, a comprehensive two part interview was filmed of him during the 2006 Brighton Games Developer Conference by leading UK website Eurogamer.
[32] He was also featured in the fourth episode of the Discovery Channel mini-series Rise of the Video Game alongside Will Wright and Sid Meier, fellow developers of simulation titles.
This goes back to Black & White, though the most well-known case of this was with Fable, released in 2004 without many of the features talked about by Molyneux in press interviews during development.
"[34][14] In February 2015, Peter Molyneux stated during interviews in gaming blog Rock, Paper, Shotgun and British newspaper The Guardian that he will "never speak to the press again", after being personally attacked for not fulfilling all game promises, which ended in Molyneux announcing that he will not conduct further interviews.
[38] He was inducted into the AIAS Hall of Fame in 2004 and was honoured with an OBE in the New Year's Honors list announced on 31 December 2004.