Up to 16 channels can be used to play simultaneous audio, with support for fully featured user-defined software instruments and sequenced music.
Nintendo Life gave the application 7/10 stars, praising its power and potential, but criticizing the presentation as tailored towards seasoned programmers, as well as the "tedious" method of entering code via the touch-screen keyboard.
[7] A sequel designed for the Nintendo 3DS, with new features and fewer limitations, released on November 19, 2014 in Japan; October 15, 2015 in North America; and August 17, 2017 in Europe.
[8] Nintendo Life gave the application 8/10 stars, praising the removal of QR codes and the power of the language, but again criticizing the cumbersome keyboard.
The exploit was fixed in version 3.3.2 of the application, and as a result SmileBASIC was put back up for sale on the North American eShop on August 10, 2016.
[13][14][15] As well as taking advantage of the functions of the Nintendo Switch hardware, such as the Joy-Con controllers and the USB ports on the dock for keyboard and mouse support, the online sharing function now utilises "server tickets" instead of an ongoing subscription for uploaded programs and games, where each ticket purchased increases the amount of online storage you have.
[17] Shortly after releasing, the international version of SmileBASIC 4 was temporarily pulled from sale in some areas as SmileBoom discussed ratings with the IARC for two sample programs in the software, GAME_RPG and GAME_SHOOTER.