Piposh (2021 video game)

The point-and-click games center around the adventures of failed actor Hezi Piposh, and see players explore, collect items, and interact with characters to advance through the plot.

[3] The original game's creators Renan and Roy Gluzman announced that after 20 years since working on the series together, they would reunite to reboot Piposh.

[1] Over the years, a large community of fans who loved and reminisced over the series "ran Facebook groups, organized events and constantly asked for a new game".

While they were originally just toying with the idea, it became a reality when Elad Tabakov – a long-time fan of the series who had become aware of the conversation – brought the brothers to his hometown of Haifa to commence development.

[1] Ronen said they're "working out of the joy of creation" since its development cannot be justified from a financial perspective, noting that he closed Guillotine down in 2003 specifically due to a lack of sales.

Secondly, taking a cue from Telltale Games projects like The Walking Dead the original plan was to divide the experience into easy-to-digest chapters of three to four hours each, with decisions affecting the future narrative.

[1] In November 2018, Ronen suggested the plot might revolve around Piposh trying to sabotage a Hollywood production in order to promote himself to leading man, only for his plan to be halted by the discovery of a murder.

Noting that the voice actor for Fritz von Bezzez, Amos Shuv died in 2015, Roy acknowledged that they would have to find a creative solution to putting him into the game as a guest star is they chose to.

[9] In mid September, he posted to Facebook asking for developers and designers to contact him via private message to work on an upcoming Piposh project.

[9] On November 15, the developers set up a Piposh campaign on crowdfunding site Patreon for fans of the series to be able to contribute financially to the reboot.

[1] Maki deemed the use of Patreon over Kickstarter as a wise decision, as the fixed monthly income model "allows game developers a greater breathing space and assures them, if they have recruited enough supporters, that the budget will not end in the middle".

[13] In preparation for the comeback, on December 4 the brothers presented an artist's workshop at the 2018 Utopia Festival where they explained how their virtual world built a "compelling and cohesive" audience, as well as some plans for the upcoming title.