Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600.
The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw.
The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
[7] The goal is to get Harry to find and rescue Quick Claw the cat, his niece Rhonda, and recover the Raj diamond.
[8] Pitfall Harry moves left and right and can jump over and onto objects, can climb up and down ladders, ascend via balloons and swim to seek treasure and his cohorts.
[9] It led to large amounts of merchandizing including board games, jigsaw puzzles and few episodes of the cartoon show Saturday Supercade to feature Pitfall Harry and new characters such as Harry's niece Rhonda and the cowardly mountain lion Quick Claw.
[9][10] These characters introduced on the television series would later appear in the sequel Pitfall II: Lost Caverns.
The chip contained special indexing registers that reduced the processing time for graphics operation by over 40%.
[11] Crane spoke about the developing the game and its graphics for the Atari 2600 at the Winter Consumers Electronics Show, stating that he would "stack Pitfall II against software in any other computer under $10,000.
[18] At the June 1984 Consumer Electronics Show, Activision did not reveal any new games for Atari 2600 or Intellivision and showed older games in new formats, including Pitfall II: Lost Caverns for Commodore 64, Atari 8-bit computers, ColecoVision, IBM PCjr, and the Coleco Adam.
[15][22] Pitfall II: Lost Caverns was included in various video games collections.
[10] The game is available hidden feature in both Pitfall: The Lost Expedition (2004) and Call of Duty: World War 2 (2017).
[10] Pitfall II: Lost Caverns received positive reception from Lou Hudson of the Fort Worth Star-Telegram, Bill Kunkel of Electronic Games, and the publication The Video Game Update.
[19][25][26] The three complimented the graphics, with Kunkel stating that it was "the kind of videogame that would be impressive if presented on a 48K computer.
[5][31] Writing for USgamer, Jeremy Parish echoed the Metroid comparison, stating that Pitfall II was the turning point in platform games.
Parish said it led to games within the genre to have exploring, stating that "In the style of non-linear platformers to come, such as Metroid, there was no such thing as death by falling; dropping into a pit simply led Harry to another screen, and a vast underground lake lined the bottom of the game world.
(1981), River Raid (1982), Ghostbusters (1984), Little Computer People (1985) and Alter Ego (1986), as one of the best games from Activision's classic period.
[9] Crane was often asked if he would develop at third Pitfall game, he stated that "after one sequel, I was happy to move on to other ideas.