Some levels are fast paced, where Pix must constantly collect ducklings without crashing its growing tail into an obstacle.
[2] French developer Pastagames had worked with publishers for Rayman Jungle Run, Pix’n Love Rush and A.R.
Fabien Delpiano explained the team's goal to create a game where "sensations grow and intensify as your skill improves".
Delpiano described the team's playtesting method for Pix, using a custom-built arcade cabinet in various locations including bars and game conventions.
Writing for PlayStation Universe, John-Paul Jones called the game "a classic arcade puzzler with gameplay compounded by a tremendous amount of scope for mastery and blistering retro aesthetics".