This specification facilitates communication between 3D modeling and animation applications and the render engine that generates the final high quality images.
The Renderman standard was first presented at 1993 SIGGRAPH, developed with input from 19 companies and 6 or 7 big partners, with Pat Hanrahan taking a leading role.
[1] Historically, RenderMan used the Reyes algorithm to render images with added support for advanced effects such as ray tracing and global illumination.
[7] RenderMan has been used to create digital visual effects for Hollywood blockbuster movies such as Beauty and the Beast, Aladdin, The Lion King, Terminator 2: Judgment Day, Toy Story, Jurassic Park, Avatar, Titanic, the Star Wars prequels, and The Lord of the Rings.
The first was in 1993 honoring Pat Hanrahan, Anthony A. Apodaca, Loren Carpenter, Rob Cook, Ed Catmull, Darwyn Peachey, and Tom Porter.