It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen.
The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model.
ZBrush was developed by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator") and Jack Rimokh.
[10] Version 3.5 was made available in September the same year, and includes some of the newer features initially intended for ZBrush 4.
Polypainting allows users to paint on an object's surface without the need to first assign a texture map by adding color directly to the polygons.
The transpose feature allows a user to isolate a part of the model and pose it without the need of skeletal rigging.
Introduced in ZBrush 3.2 OS X, GoZ automates setting up shading networks for normal, displacement, and texture maps of the 3D models in GoZ-enabled applications.
BPR also includes a set of built-in filters that can be used in real time to create dramatic effects and corrections without even touching another photo-manipulation program.
[19] Fibermesh is a feature that allows users to grow polygon fibers out of their models or to make various botanical items.
[20] It is an automatic retopology system previously called QRemesher that creates a new topology based on the original mesh.
This process can also be guided by the user to make the new topology follow curves in the model and retain more detail in specified areas.