Differences can be summarized as: improvements in merge, native support for large files and projects, optional file-locking, can work distributed and centralized.
[20] Major releases are published yearly as pre-built executables for Microsoft Windows, Mac OS X, and Linux.
[23] The goal was to create a version control stronger than SVN in branching and merging and more affordable for SME than the commercial alternatives available at the time.
[28] In 2009, Codice secures its first round of VC backed by Bullnet Capital, a Spanish firm specializing in tech companies.
[32] In 2011, Francisco Monteverde joined the company as CEO while Pablo Santos, founder, was appointed as CTO and President of the board.
[36] Since 4.0, Plastic started to be more oriented toward game development, specially considering the weaknesses of Git in terms of big repositories and files.
Version 5.4 later expands some of these features and add a few more: encrypted servers, JavaCLI (a Java client to support HP-UX and Solaris scripting), multi-core file upload and download, Plastic Gluon (developed in collaboration with Telltale [46]), a GUI for artists in game development, WAN optimized data transfer, submodules, transformable workspaces.
[48] In March 2016, Plastic Cloud Edition was launched, a new version designed for teams who do not need an on-premise server.
[50] It features a new data storage system called Jet, full backward compatibility up to 5.0 and floating licenses support.
Plastic SCM 7.0 was launched in March 2018[51] including a new Branch Explorer design, new web-based administration interface, and improvements in MacOS and Linux GUIs.
Mergebots are a way to implement DevOps with server-side agents that detect when branches have to be merged after testing them on a CI system.