Polygon Cruncher is 3D computer graphics software for generating 3D-optimized meshes based on reduction and other optimization techniques.
The algorithm uses iterative contractions of vertex pairs to simplify models and maintains surface error approximations using quadric matrices.
This feature allows selection of the most appropriate LOD for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.
A feature allows serialized optimization to produce pre-optimized 3D assets for contexts such as video games, CAD, or other real-time visualization processes.
It is available as a plugin for: In the 3D Photo Browser, Polygon Cruncher is able to simplify various 3D formats such as Maya, Wavefront, TrueSpace, SketchUp, XSI, COLLADA, DXF, etc.