Need for Speed: Porsche Unleashed

The player can customize their cars drawing from an in-depth catalog of different Porsche as well as aftermarket parts.

In the PlayStation version, there is an exclusive chase mode where the player has to outrun a pursuing police car until a timer runs out.

The game uses pop-up windows, each with an image of an existing Porsche factory team member, and text describing the next event, and also commenting on the player's progress.

The events involve stunts, like doing two 180 degree spins (the first one leaves the players car driving backwards for a bit), slalom courses, delivery (time limited sprints with police that interfere with the player's car), normal sprint and circuit races.

They described the handling as "arcadey", and warned people who didn't like Porsches to "steer well clear".

[30] The D-Pad Destroyer of GamePro was positive to the PlayStation version and praised the manufacturer license of Porsche cars as an innovation for the series.

Securing fifth place the following month, it proceeded to remain in the top 20 through June, before dropping to 27th in July and 39th in August.

Sales in the region totaled roughly 65,000 units by late 2000, a figure with which Electronic Arts was "not dissatisfied", according to PC Player's Udo Hoffman.

However, he noted that the title had underperformed compared to its predecessors, and was part of a downturn in computer game sales that year.

A screenshot of the game (Windows version), depicting the exclusive use of Porsche cars on a track set on Corsica . The car displayed is a 930, in front of it is a factory mode 911 Carrera RS 2.7.
The 40 Jahre 911 game CD alongside a regular CD.