[1] The short 8-page rulebook covers recruitment, supply, negotiations, attrition, sieges, naval operations, and leaders.
Stephen Newberg designed Power and Resolution, which was then published by Simulations Canada in 1984 with a print run of 1000 copies.
[1] Newberg later commented, "Though Power and Resolution works well as a military representation of the war, I do not feel it captured the color and sense of moment of the events.
"[1] In Issue 102 of Strategy & Tactics, Charles Vasey thought the game's "political rules are quite good, with the beginnings of a nice idea in the concession counters."
Nebauer concluded, "Power and Resolution is a playable and interesting working of the topic that can generally be played in a single sitting.