Powered by the Apocalypse

Alternatively, Apocalypse World has a "seize by force" move, as the game assumes a setting where collecting scarce resources is part of the game-play experience.

[3] James Hanna, for CBR, contrasted the mechanics of PbtA and Dungeons & Dragons highlighting that: the differences really come down to crunch and conversation.

Players looking for a sandbox or linear adventure with lots of crunchy combat will enjoy D&D in all its glorious variety.

Those who want a more collaborative storytelling experience with fewer granular choices (and probably less math) should try PbtA games[4] Keerthi Sridharan of Polygon wrote, "Games that use the PbtA label are ones that take their cues from Apocalypse World regarding any number of things: running a session zero, how dice mechanics work, or even aesthetic and design elements.

[15] Berge viewed Apocalypse World by Vincent and Meguey Baker as "the beginning of a critical era in 'fiction-first' TRPG design".

More than four dozen games bear the PbtA license, making Apocalypse World incredibly influential.

[16] Hanna noted "the result of that empowerment is a thriving and diverse community of PbtA games, each with its own unique flavor and design.

[16] Keerthi Sridharan of Polygon commented that "while I’d still highly recommend getting into Apocalypse World, there are so many different ways to get into other PbtA-style games.

In Magpie Games’ Velvet Glove you can be a ’70s high school girl gang; in Evil Hat's Monster of the Week you can be a group of monster-hunting detectives.

Because of the simplicity and the flexibility of the Powered by the Apocalypse engine, and Vincent Baker's encouragement of publishing hacks,[18] there is a large number of PbtA games.