Primal (video game)

Primal is a 2003 action-adventure video game developed and published by Sony Computer Entertainment for the PlayStation 2.

It was the last video game to be developed at Sony Computer Entertainment Europe before its renaming to SCEE Cambridge Studio.

As the game progresses, newer demonic forms are obtained, which prove invaluable in solving various puzzles and combat.

Scree can also store drained energy from dead enemies, which can be used to replenish Jen's demonic health, though he must remain immobile when doing so.

In Solus, for a temporary amount of time, the player possesses a life-size statue of Abdizur via Scree, to combat Belhazur when Jen's powers are not fit to do so.

These crystals are kept throughout the game, the only exclusion being when revisiting previous scenes, at which point they are reduced to a default amount.

Throughout the game, constant saving can prove onerous, particularly if the player wishes to backtrack and revisit certain areas.

Provided a save game is present, the player may do so, and can revisit nearly all of the locations, once they have been unlocked via an in-game cutscene.

The "cinematic tracks" were composed by Andrew Barnabas and performed by the City of Prague Philharmonic Orchestra and Chorus.

What it does manage to do though is overwhelm us with high-quality production values, wow us with an excellent graphical presentation, and move us with one hell of a killer soundtrack.

"[13] In the article "Overrated/Underrated" in their September 2004 issue, Official U.S. PlayStation Magazine cited the game's protagonist as an underrated "hot chick" in comparison to Lara Croft, stating "She's smart.