[1] Using an in-house design by Mark Costello and Timothy D. Olsen, it used a D6-style system similar to Shadowrun and Star Wars.
After the folding of Task Force Games and the cancellation of the original Prime Directive line, Amarillo Design Bureau, Inc., the new publishers of Star Fleet Universe games, were left with the question of what to do with PD.
[2] Eventually, they approached Steve Jackson Games to utilize the Powered by GURPS format.
The concept is a specialized landing party that can perform a variety of functions, including science, negotiations, and combat.
Chris McCubbin reviewed Prime Directive for Pyramid #7 (May 1994) and stated that "My advice to Star Trek fans interested in Prime Directive is to play it, but play it on its own terms, as a good, solid outer space military adventure, without trying to squeeze it into the TV show's mold in every tiny detail.