It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.
These scenarios open up a whole new dimension of ideas for the player to achieve his objectives, but the key aspect to the completion of this game is stealth.
Prisoner of War is no exception, in that the key to a successful escape attempt is through the player interacting with the other inmates in the camp.
This interaction is portrayed in the game by allowing the player to choose from a number of dialogue options for which his fellow inmates will respond.
The game begins with Captain Stone, a shot down USAAF pilot who finds himself in a small holding camp with several other prisoners.
He steals some currency, candy, and cigarettes, which he trades for some boot polish which he can use to darken his face and sneak around at night.
Stone escapes through the sewers of Colditz and is captured outside of the camp and is thrown in with the other prisoners because the Kommandant does not want General Stahl to hear of his faults.
When the alarms sound, the prisoners prepare a mass escape and General Stahl orders the launch of the rocket immediately.
Stone finds the necessary pieces to complete the glider and successfully escapes from the castle, killing General Stahl in the process.