Project Torque

Level-R was originally developed for the Japanese market in 2006 and was based on Cross Racing Championship Extreme 2005.

Invictus Games Ltd. signed a deal with Innologin Ltd. to publish a new North American service of Level-R, called HEAT Online.

In August 2019, fans of Level-R and Project Torque started a crowdfunding campaign for $10,000 to get the game back online.

[3] The funds were supposed to cover contract and legal fees for gaining the publishing rights to Project Torque from Invictus Games.

[4] The campaign goal was reached[3] and in late August 2019 Jogara Ltd., a fan-run company, signed the publishing contract, with the game being re-released on Steam in December 2019.

[5] CTF and Drift modes were removed from the original game after the release of Julia build on June 3, 2010, but were reinstated in the 2019 re-release.

It is one of the most popular modes of Project Torque and includes three classes of cars: Rookie, Pro, and Intimidator.

Drag is a mode where 2–4 players line up in a quarter or a half mile strip to smoke some rubber and see who is the fastest racer.

The difference is, that the optional "no collision" system ( called ghost mode) is always enabled and the players start at the same position instead of distributed on a grid.

This ticket can only be bought with GP or found with much luck in the explorer mode when picking up a question mark token.

In October 2009, Invictus (the developer of the game) issued an IP ban of all non-US accounts on Project Torque.

[9] Aeria Games & Entertainment (AGE) had to comply with the IP ban, and as a result the player base of Project Torque dramatically decreased.

[citation needed] This means that Project Torque would not receive anymore special builds from Invictus.

[11] There was much criticism from the build as it was similar to the Level-R version, and the patch removed all the unique features that had made Project Torque popular.

Swift World rated Project Torque a 7/10 for great gameplay, but mentioned the lack of players during the time.

"[15] He noted that the game had great graphics, was able to run on low-end PCs, and had a simple solution to connection-lag during races.

The decision to shut down the servers took effect on July 31, 2010, with the forums (except for general discussion section) being closed the next day.

Screenshot of the Thunder Alley Pro cars during the initial pace lap.