Psy-Geo-Conflux

Psychogeographers from the U.S., Canada, UK, France and the Netherlands conducted experimental walks using computer code, decks of cards and other systems for navigation; a mobile-phone-guided drift through the streets of New York; a life-sized chess game using humans as pieces; several talks and presentations; a noise parade; an art exhibition; and a night of psychogeography-inspired live music, DJs, and video.

Village Voice writer Bryan Zimmerman noted, "The event is centered around a seasoned yet growing field of creative recreation and alt-geographic exploration called psychogeography.

Trying to define this obtuse field is an adventure itself, although a relatively straightforward definition includes "the study of the effects of the geographic environment on the emotions and behavior of individuals."

One of the boldest characteristics of psychogeography may be its ability to influence and bring together all kinds of artists, social scientists, philosophers, urban provocateurs and spelunkers, and even traditional geographers, in an entirely accessible venue-public space.".

[1] Conflux 2004 featured a full program of events over the course of four days, including experimental walks using altered maps and navigational aids; high-tech drifts through the city using wearable computing devices; a walking presentation of an urban documentary project commissioned by the New Museum of Contemporary Art; a gallery exhibition; a series of temporary installations, lectures, audio and video works and more.