Pulse Racer is a video game developed and published by Jaleco Entertainment in North America for the Xbox in 2002.
Hilary Goldstein of IGN dismissed the turbo system as a "stupid idea", stating it "goes against what a racer should be - driving fast and being fun.
"[10] Similarly, Brad Kane of X-Play stated the system was "not an intuitive process" and noted the "speed of the vehicles is far too slow...you'll spend way too much time at the painfully dawdling default velocity.
Brad Kane of XPlay noted that whilst the track generation system was "interesting", the tracks featured a "lack in real creativity" and resulted in a "bland set of courses that reuse many common visual elements.
[13] Ryan Davis of GameSpot found the editor's usefulness "limited by the generally dull designs it produces and by the fact that you have to play through all of the career mode and then some to accumulate enough points to unlock the different variable controls.