More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites.
To add to this feeling, the sit-down cabinet was built atop a raised hydraulic platform, and the machine would tilt and shake quite violently.
Course A is Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval and Curry De Parl.
Course E is Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway and Karen Longway.
If players place first on all five tracks (which is indicated by all five gold trophies on the number of wins display behind the course letter), an "Extra Stage" is unlocked, where the assigned car is a vehicle from other Sega games.
Power Drift was later ported to the Amstrad CPC, Commodore 64, MSX, Amiga, Atari ST, MS-DOS and ZX Spectrum home computers by Activision and released in 1989.
A PC Engine version was developed by Copya Systems and published exclusively in Japan by Asmik Ace Entertainment on April 13, 1990.
Sinclair User magazine rated it 10 out of 10, comparing it favorably with Sega's earlier arcade hit Out Run (1986) and stating it was technically "a breakthrough", while praising the "breathtaking" graphics and "heartstopping" gameplay.