On a sunny morning in Cartown, Putt-Putt turns on his radio and hears an announcement about a pet parade event.
During his mission, Putt-Putt finds and befriends a stray dog by giving him a bone and names him "Pep".
Putt-Putt places collected items in his glove box, which serves as a simple heads-up display.
[5] In 1997, a study conducted by the University of Texas at Austin compared children's reception of educational games with their professionally assigned developmentally appropriate practice (DAP) ratings.
Of the thirteen programs selected, Putt-Putt Joins the Parade ranked as the most frequently played game.