The game is a combination of Tetris, tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words.
[2] The player taps and drags on the touchscreen to rotate and position multicolored tetrominos that fall from the top of the screen.
[2][3][4] The game also offers objectives to be accomplished over multiple sessions, like making a six-letter word, or clearing three or more rows at once.
This unlocks power-ups[3] that occasionally provide opportunities such as halting the rate of new tetromino drops, and removing blocks from the screen.
[3] The three-person team[5] consisted of programmer Asher Vollmer, artist Greg Wohlwend, and composer Jimmy Hinson.
The title was inspired by what Vollmer described as the "EXTREME" American culture of the 1990s, exemplified by the board game Crossfire and juice-filled Gushers fruit snacks.
[13] Edge compared the game's challenges to Jetpack Joyride's missions, and complimented the connection between Vollmer's "magpie" design and Wohlwend's "luminously flat pastel-colored art".
[2] VideoGamer.com's Mark Brown struggled with registering the right input on the small screen, and found himself inadvertently making words from letters instead of moving color blocks.
[4] Slide to Play's Eaves was also troubled by the controls, and recommended the iPad version for the extra screen space.
[14] Pocket Gamer's Slater said it was too easy to clear the board with three-letter words, and thus that the design execution was not as robust as the concept, never being "more than the sum of its strange combination of parts".