Solipskier is a sports video game for Adobe Flash, iOS, and Android developed and published by Mikengreg, the two-person team of Michael Boxleiter and Greg Wohlwend.
The idea came from a brainstorming session about parallax scrolling with speedy action in the foreground and the ability for the player to "paint" the terrain.
In the sports game Solipskier, the player draws the ground for the on-screen skier to pass through a level filled with gates, tunnels, and walls.
[6] Boxleiter used skills he had acquired from previous games (heightmaps from Dinowaurs and bitmap drawing from EON) to make a mockup within hours: a red ball that moved along with a slope (made with the mouse) and floated down slowly when suspended in air.
After seeing Boxleiter's draft, he used crisp colors to make distinct gate markers and made the foreground highly contrast with the background.
Their early drafts had a nighttime theme and included an aurora that was later cut due to difficulty of implementation in Flash.
[6] They animated the skier, who they gave an "ego-tastic" large head on a stick figure body, and decided to not use tutorials, opting for a game that began with the player's first click.
[1] Joe Bergeron, a programmer who had previously worked on Dinowaurs with Mikengreg, helped with the iOS version of the game.
[9] Solipskier made around $70,000 in its first two months (as compared to $15,000 from the Flash release), which let them work in other non-Flash mediums in the future.
[12] IGN's Levi Buchanan praised the art direction, especially the rainbow scarf against the gray, monotone background.
[4] Hall praised the touch of having the headphones fall off, with the contrast between the hard rock guitar and the rushing natural wind, but criticized the complex scoring system.