[1] Armintrout commented that "after this discouraging trip into sadness and despair, what can I say about Quazar?
Players who want to play this wargame will need to write their own rules to replace or supplement the ones which come with the game.
"[1] David Ritchie reviewed Quazar in Ares Magazine #1, rating it a 2 out of 9.
[2] Ritchie commented that "The most innovative element in the design is the random appearance of secret weapons for both sides.
The rational is not quite as logical as, let's say, a Marvel Comics plot, but if you bought this gobbler because of the cover, you shouldn't expect better.