Quick Recall

Quick Recall, featuring 2 halves of tossup and bonus questions, is used primarily for traditional academic competition in Kentucky.

Middle School and JV Challenge competitions use a set of 40 questions that are to be read in 12 minutes.

If a team gains the point (for a correct answer) for the tossup, a bonus is read.

The student, after buzzing in and being recognized by the spotter, must answer immediately or a hesitation is called.

The team is allowed to discuss the answer and have ten seconds to respond.

If, on a bounceback, the captain does not immediately answer or designate a teammate, hesitation is called and a new toss-up is asked.

The moderator may then remind competitors of rules and other procedures; the match then starts with a tossup question.

The questions are divided into 5 categories: Math, Science, Social Studies (History, Geography, Current Events, Economics, Sociology), Arts and Humanities (Art, Music, Dance, Mythology, Religion, Pop Culture), and Language Arts (Literature [heavy emphasis here], Grammar, Literary Terms).

Unofficial Governor's Cup competitions which use questions provided by independent vendors usually have no set content distribution, so many times questions are not equally divided among the 5 content areas.

Some officials enforce hesitation immediately; others give competitors some lee-way.

If the two teams have equal scores after accounting for all inquiries, the match proceeds to an overtime period.

Coaches may only challenge on questions of procedure or content; hesitations cannot be appealed.

At the end of each half, there is a three-minute period for each coach to write any inquiries.

In Governor's Cup competition, the decisions of judges can be appealed to a chief official through the inquiry process.

Quick Recall competitions, along with Future Problem Solving and Written Assessments (tests on subject areas) are all played on District, Regional, (all three school levels) and State Finals (middle and high school students only).

KAAC divides Governor's Cup into three areas: Quick Recall, Written Assessment, and Future Problem Solving.

Teams receive points for performance in the tests (Written Assessments), wins in the quick recall rounds, and placement in FPS.

Language Arts has a focus work that is sometimes given to the students beforehand so they can obtain a copy and read it.

20% of the LA test questions are related to that focus work or its author.