[1] The object of the game is to build three viable organisms called "quirks" from two or three of the cards.
"[2] Ian Livingston reviewed Quirks for White Dwarf #24, giving it an overall rating of 9 out of 10, and stated that "All in all it is totally absurd but great fun and Eon Products must be congratulated for coming up with another ace.
[4] In the December 1993 edition of Dragon (Issue 200), Allen Varney gave a thumbs down to the game.
Quirks would involve me a lot more by evolving me — making me the creature who needs to emerge victorious in a niche.
Deciding whether to eat plants or animals, or if I should ditch my wings in favor of an electric sting — that sounds like fun.