Because the program uses a 'database' structure to store data, users are limited to a certain number of placeable objects in an area.
RPG Maker 3 uses an advanced trigger system to activate events through the game.
Users select the unit, building, or object they wish to place a trigger to and enter the event editor.
In the event editor, objects are set up so that when the player touchesmop it any number of effects can be triggered; item or treasure gains, boss battles, location changes, etc.
There are 8 game themes, several nature sounds, many tracks, and several different battle musics.