Race Drivin'

Players test drive several high-powered sports cars on stunt and speed courses.

Like Hard Drivin', it includes a force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals.

[5] Home ports of Race Drivin' were released in the mid-1990s for the Super NES, Amiga, MS-DOS, Game Boy, PlayStation, Genesis, and Saturn.

The game consists of racing 1 or 2 laps around the player's chosen track within the allotted time.

[6][4][7] Like its predecessor Hard Drivin', the game has an ignition key, a realistic manual transmission mode (which includes a 4-speed shifter with neutral and reverse, a clutch pedal, and the possibility of stalling the car should one mis-shift) and a force feedback steering wheel, in which the driver has to all properly operate as they would in a car in real life.

[11] Race Drivin' has improved vehicle handling courtesy of a faster microprocessor and more efficient software.

is an expanded port that was released only in Japan for the PlayStation in 1996 developed and published by Time Warner Interactive.

[28] Electronic Gaming Monthly gave the Genesis version 23 out of 50, calling it "another so-so entry in the driving scene" due to its "very choppy" scrolling.

In-game screenshot exhibiting some of the enhanced stunts (dual landing ramps and the 'jump loop')