Rafael Dyll is a German composer, arranger and sound designer for computer and video games.
[1][2] After receiving generally positive reviews for his compositions, he began working on several video game scores and set up his audio production service called soniQfactory.
Featuring a wide array of electronic trance sounds, 8-Bit video game style samples, break beats and symphonic elements, his work has a distinct video game approach with by a growing fanbase.
In 2010, after receiving generally positive reviews from the video game press, he was nominated in the category `Best Contemporary/Alternative Score" for his work on Söldner-X 2: Final Prototype by SquareEnixMusic and gamemusic.net.
Since 2009, he has also been working as a sound effect designer on various titles and providing voice-over recording for game developers.